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Aeon Amadi
Chimera Core
8433
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Posted - 2015.02.05 10:43:00 -
[1] - Quote
Will be manufactured in March, 2016.
http://www.eteknix.com/sony-closing-playstation-chip-factory-increasing-cmos-sensor-production
The dying console is now on it's final year after just short of an entire decade.
Grim times
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Founder of AIV
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Aeon Amadi
Chimera Core
8434
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Posted - 2015.02.05 13:38:00 -
[2] - Quote
steadyhand amarr wrote:Nope. Ps3 is so awful to code for i doubt many studios will support a legacy system.
I except by the end of this year we will hear about a long term plan for dust. Personally I hope for ps4 realise so I don't have to fork out for a new PC...
I wouldn't hold my breath, lol.
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Founder of AIV
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Aeon Amadi
Chimera Core
8456
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Posted - 2015.02.05 21:21:00 -
[3] - Quote
steadyhand amarr wrote:Ripley Riley wrote:steadyhand amarr wrote:Personally I hope for ps4 realise so I don't have to fork out for a new PC... CCP Rouge has already said that PS4 development is not on their roadmap*. One of the few things we know about Legion is that it is destined for the PC. Honestly, I couldn't care less either way. Getting this game off the PS3 is all I ask. Well, that and not putting it on Xbox. *: PSU article he also said dust was never going to get a client update, and was not going to any major changes... the simple practicality is console market sells very well and they complete ******* idiots for sticking with ps3 the leadership should have overruled the ED on that one. will it come out on PC thats pretty much a given, but porting over to PS4 has been streamlined its nowhere near as hard as it used to be. ffs if SoE can do it anyone can :P
Sure, but Planetside 2 has had four years now to streamline the game for PC - which originally wasn't all that great considering that at one point they completely halted all progressive development to focus entirely on optimization. Moving over to PS4 after you've already done that isn't as bad as making a game from baseline concepts and not even having it on a PC yet.
Rumor has it that the B-Roll shown at Fanfest last year was on a PC with four GTX Titans and they weren't even positive -that- was going to run it.
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Founder of AIV
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Aeon Amadi
Chimera Core
8456
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Posted - 2015.02.05 21:34:00 -
[4] - Quote
Ripley Riley wrote:steadyhand amarr wrote:He also said dust was never going to get a client update, and was not going to any major changes... Did he actually say "Dust 514 will not be receiving client updates"? Because I don't remember him saying that. steadyhand amarr wrote:The simple practicality is console market sells very well and they complete ******* idiots for sticking with ps3 the leadership should have overruled the ED on that one.
will it come out on PC thats pretty much a given, but porting over to PS4 has been streamlined its nowhere near as hard as it used to be. ffs if SoE can do it anyone can :P Porting from PC to console is easi er on PS4 than PS3. Not easy, just easier. That still means it is a pain in the ass. A massive pain in the ass, in fact.
Now-a-days, engines like Unreal 4 (dunno about 3) have automated methods for optimizing features to port to a separate console.
However, one factor that makes Project Legion so awesome is that - because it'd be owned and published by CCP Games - they could make as many changes as they want, whenever they want. They wouldn't have to go through Sony as a publisher which adds two weeks to any deployments because they always QA Test it to make sure it isn't going to brick someone's console.
Players wonder why dust 514 has so many bugs but don't think about that. By the time release comes around, the devs are already working on other things and have probably completely forgotten about the little minor things that may have changed previously. Point in case was when CCP Wolfman had changed Mass Drivers and didn't even remember that he had changed them because that change was in the pipeline and shipped a month or two before we ever saw it.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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